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Experienced Material and Texture Artist
Experienced Material and Texture Artist-October 2024
Copenhagen
Oct 31, 2026
About Experienced Material and Texture Artist

  We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure rendered in a realistic but markedly stylised manner.

  Job description

  We are seeking an experienced and passionate texture and material artist with both outstanding digital painting skills and a strong technical foundation. You will be responsible for hand-painting key textures as well as designing materials for the game, stylised in accordance with the art direction. You will build and set up high quality materials in Unreal Engine and collaborate with the art team and other departments to prototype materials and ensure continuity with visual style. Your technical know-how will enable you to give consideration to game performance and overcoming technical constraints in the pipeline. You should be willing to work at the Playdead office in Copenhagen, Denmark.

  You should be willing to work at the Playdead office in Copenhagen, Denmark.

  What will you be doing?

  Hand-paint high quality textures for a variety of organic and structural surfaces

  Author and enhance Materials in Unreal Engine for the production team to use

  Unwrap and texture 3D assets

  Establish material workflows and pipelines that will be used by the art team to always ensure high-fidelity and continuity with the visual quality of the textures and materials

  Evaluate material and texture performance and provide creative or technical solutions to optimise and meet the project performance requirements

  Collaborate with artists, designers and programmers to find creative and technical solutions to resolve difficulties on the projec

  Required Skills & Experience

  Professional experience within 3D game production, working with materials & textures using any major game engine

  Exceptional digital painting skills and a highly developed artistic sensibility

  Experience with texture creation tools such as Substance Designer/Painter, ZBrush, 3D Modelling Tools & Adobe Creative Cloud

  Great communication skills and ability to work effectively on shared project

  Desired skills & Experience

  Experience with Unreal Engine

  Skills with establishing workflows and pipelines for material and texture creation

  Eye for quality control and detail

  Passion for architecture, design and art

  Ability to take direction, collaborate with other developers, and give/receive constructive feedback

  Who We Are

  We are a team of more than 70 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

  Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

  We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion.

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