Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on , and , like The Sims on , visit newsroom and tune into on YouTube for the latest news and updates.Job SummaryMaxis is looking for a talented engineer that can amplify our ability to rapidly develop our games with the help of automation. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will actively work with engineering, art, design, and quality verification groups to prototype and ship various features that expand the featureset of Sims games. Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.
As a Game Automation Engineer for a game at Maxis, you will
Implement quality control tools, test automation and analysis systems for various stages in the creation of a Sims game.Enable the designers, producers, artists, and other engineers.Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development.Author technical design documents detailing software requirements.Be a critical partner to driving innovation in tools and processes to achieve the highest quality standards. Use appropriate programming and scripting languages to design, develop, and maintain automation test tools; statistical analysis and dashboards; and other tools that help drive quality in our products.QualificationsPlease note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.Bachelor/Master's degree in Computer Science, Computer Engineering or related field.5+ year experience in a hands-on development role.Demonstrate impact of past projects in game or tools automation.Demonstrate technical abilities with large projects implemented in C++.Hands-on experience with the automation frameworks for commercial game engines. E.g. Unreal... For full info follow application link.EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.