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Research Intern - Machine Learning, Character Animation (PhD)
Research Intern - Machine Learning, Character Animation (PhD)-March 2024
London
Mar 28, 2026
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About Research Intern - Machine Learning, Character Animation (PhD)

  Summary:

  The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people communicate across vast distances so our roles focus on developing user-friendly tools for expressive character creation and animation.Our internships are twelve (12) to sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year.Research Topics:* Motion Tracking* Physical simulation for character animation* Character animation synthesis, editing, and retargeting* Hand drawn figure analysis, manipulation, and generation* Evaluation of avatar systems* Human motion prediction and analysis* Reinforcement learning for Motion Imitation* Applied machine learning

  Required Skills:

  Research Intern - Machine Learning, Character Animation (PhD) Responsibilities:

  Prototyping, building and analysis of experimental systems

  Design and execution of algorithms and/or conduct and analysis of experiments

  Collaboration with and support of other researchers across various disciplines

  Communication of research agenda, progress and results

  Minimum Qualifications:

  Minimum Qualifications:

  Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields

  Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment

  Experience with technical character animation (joint hierarchies, motion models, etc.)

  2+ years of experience with C#, C++, and/or Python

  Interpersonal skills: cross-group and cross-culture collaboration

  Preferred Qualifications:

  Preferred Qualifications:

  Intent to return to degree-program after the completion of the internship

  2+ years experience with character animation, physical simulation, perceptual evaluation and/or avatar evaluation.

  Experiences in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, physics simulator, developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, building VR applications.

  Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH, SCA, SAP, CHI, IEEE VR, ICRA, IROS, Eurographics, MIG etc.

  Industry: Internet

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